The Advanced Course - Part 2
Lesson 14: The Advanced Course - Part 2
The most common decision any player makes at Blackjack is whether to hit
or stand, consequently this will be the most common basic strategy variation
and you should learn all the important ones. The first is with a hand of
16 against a dealer's up card of 10. You should stand if the count is over 0
and hit if it is 0 or lower. This means that if the running count is 1 or
higher, stand. Since the 'decision' number is 0, it's not necessary to
calculate the true count -- the running count will do in this situation.
Don't get confused here. Almost all basic strategy variations rely on the
true count, but for those where the decision number is 0, the running count
will suffice.
The next most important hand is 15 against a dealer's 10. The decision
number is a true count of 4, if you are playing at a game of four decks or
more. This variation and the others can be easily learned if you make a set
of flashcards. They needn't be fancy or sophisticated; merely accurate. Cut
some 2'" squares from manila folders and they'll work just fine. A typical
flashcard should look like this
If you imagine the 10 and 16 placed on the centerline of a 2" X 2" square,
the 0 is offset so your left thumb covers the number. As you go through the
stack, recite "sixtten versus 10, stand at zero" (or higher). For a hand of
15 vs. 10, a card will look like this
When you come to this card, you'll recite "15 versus 10; stand at 4".
As time goes on, you won't need to remind yourself that you should stand
with the 15 against 10, so you'll recite "15 versus 10 is 4".
Got the idea? If you don't, please
e-mail me and I'll get back to you as soon as possible.
Here are the numbers you'll need to learn. These may vary a bit from
numbers you'll see published in books like Stanford Wong's "Professional
Blackjack" because the ones I use are specifically for a six-deck game where
the dealer stands on A-6 and a few have been modified based upon the theory
of 'risk averse' play which was developed about 15 years ago. These numbers
work well; they have been proven in thousands of hours of actual casino play
by me and my students. Do NOT use them for single-deck games, however.
Single-deck play requires different numbers and will be covered in a future
lesson.
| 12 vs. 2 | Stand at 3 or higher | |
| 12 vs. 3 | Stand at 2 or higher | |
| 12 vs. 4 | Stand at 0 or higher | (Yes, if the running count is at all minus, you hit 12 against a 4.It drives the other players at the table crazy!!!) |
| 12 vs. 5 | Stand at -1 or higher | (This means you hit if the count is LOWER than -1). |
| 13 vs. 2 | Stand at -1 or higher | |
| 14 vs. Ace | Stand at 9 or higher | |
| 15 vs. 7 | Stand at 10 or higher | |
| 15 vs. 8 | Stand at 10 or higher | |
| 15 vs. 9 | Stand at 8 or higher | |
| 15 vs. 10 | Stand at 4 or higher | |
| 15 vs. Ace | Stand at 5 or higher | |
| 16 vs. 7 | Stand at 9 or higher | |
| 16 vs. 8 | Stand at 7 or higher | |
| 16 vs. 9 | Stand at 5 or higher | |
| 16 vs. 10 | Hit at 0 or lower | |
| 16 vs. Ace | Stand at 3 or higher |
And to finish it off, one weird play: Stand with A-7 against Ace at 1 or
higher.
Homework
Make up a set of flashcards and begin learning these variations.
