Money Management - Part 2
Lesson 8: Money Management - Part 2
In the previous lesson, I taught you how to figure the "true count" for a
multi-deck game, but I want to emphasize that the concept of true count also
applies to single-deck games as well. The conversion is done a bit
differently, but the result is the same; you end up with a standardized
count per remaining deck. If you see just one card in a single-deck game, a
5 for example, you now have a "running count" of 1 and a true count of one.
That, of course, is because there's only one deck in the game to begin with
and we determine the true count by dividing the running count by the number
of remaining decks. If, after playing several hands the running count is 6
and there's three-fourths of a deck left to be played, we must divide the
running count by .75 in order to determine the true count. In this instance,
the true count is 8. If we were at the halfway point of the deck, the true
count would be 6 divided by .50 = 12. Got the concept of that? In a
single-deck game, you have to divide by fractions, and that isn't easy to
do, so all you single-deck counters need to practice this in order to figure
it properly when you play.
Betting With the True Count
For each increase of 1 in the true count as figured by the Hi / Lo
counting method, the player's advantage increases by about .5% in the
average Blackjack game. If the casino has an edge over the basic
strategy player of .40% (6 decks, double on any first two cards, double
after splitting pairs, dealer stands on A-6), it takes a true count of just
about 1 in order to get "even" with the house. Being even means that the
player who utilizes proper basic strategy will win as much as s/he loses --
in the long run -- at a true count of one. A true count of 2 gives the
counter an edge of .5% over the house; a true count of 3 gives the player an
edge of 1% and so forth.
It is the edge that a player has on the upcoming hand which determines
their bet. Count- ers bet only a small portion of their capital on any
given hand, because while they will win in the long run, they could lose any
one hand. By betting an amount which is in proportion to their advantage
(called the "Kelly Criterion"), they are maximizing their potential while
minimizing the risk. A lot of people misinterpret the Kelly Criterion by
assuming that the amount bet is in direct proportion to the advantage. They
think that if you have a 1% edge, you should bet 1% of your "bankroll" and
that is incorrect. What they are forgetting is the doubling and pair
splitting which goes on in the course of a game and that increases the risk
or "variance" of a hand. For a game with rules like those listed above, the
optimum bet is 76% of the player's advantage. Here's a table of optimum bets
which will work well for most multi-deck games:
| True Count | Advantage | % Optimum Bet |
| -1 or lower | -1.00% or more | 0% |
| 0 | -0.50% | 0% |
| 1 | 0% | 0% |
| 2 | 0.5%x76% | .38% |
| 3 | 1.0%x76% | .76% |
| 4 | 1.5%x76% | 1.14% |
| 5 | 2.0%x76% | 1.52% |
| 6 | 2.5%x76% | 1.90% |
| 7 | 3.0%x76% | 2.28% |
By using this table, you can determine the optimal bet for any bankroll;
just multiply the figure in the last column by the amount of the bankroll.
Thus, for a bankroll of $3000, the optimal bet for a true count of 2 is
.0038 X $3000 = $11.40.
Some Practical Considerations
First and foremost, it isn't practical to bet in units of less than $1,
so a betting schedule must be rounded off. Secondly, it is more appropriate
to bet in units of $5 so that you'll look like the average gambler, plus it
cuts down on the calculations you need to make. Further, it is
impossible to refigure your optimal bet while seated at the table, even
though it should be recalculated as the bankroll varies up and down.
Finally, it just isn't possible to play only at shoes where the true count
is 2 or higher; you will sometimes have to make bets when the house has an
edge. All of this rounding and negative-deck play cuts into your win rate,
but by knowing the conditions which can cost you money, steps can be taken
to minimize their impact on your earnings.
The Betting Spread
A single-deck game with decent rules in which thirty-six cards or more
are used before a shuffle can be beaten by a 1 to 4 spread. A two-deck
game in which seventy cards or more are used before the shuffle can usually
be beaten by a 1 to 6 spread. A game with four decks or more will require a
spread of 1 to 12 in order to get an edge. We'll discuss the evaluation of
games in a later lesson, but I wanted to lay the foundation for your money
management by giving you an idea of what it takes to play winning Blackjack.
The spread is expressed in betting units, so if you play with $5 chips,
you'd be spreading from $5 to $60 in a six-deck game. Since a counter should
have a bankroll consisting of a minimum of 50 top bets, a spread like this
will require a bankroll of $3000.
With a $3000 bankroll, a betting schedule could look like
this:
| True Count | Player's Bet | Optimum Bet |
| 0 or lower | $5 | $0 |
| 1 | $5 | $0 |
| 2 | $10 | $11.20 |
| 3 | $20 | $22.80 |
| 4 | $40 | $34.20 |
| 5 | $50 | $45.60 |
| 6 | $60 | $57.00 |
A betting schedule like this allows you to "parlay" your bets as the count
rises, thus making you look more like a "gambler".
YOU WILL SAVE A LOT OF MONEY AND FIND MORE PROFITABLE SITUATIONS IF YOU
LEAVE A TABLE WHEN THE COUNT HAS GONE DOWN TO A TRUE OF - 1. BUT LEAVE ONLY
AFTER LOSING A HAND; NO GAMBLER WOULD LEAVE A TABLE AFTER A WIN.
So, have I got your brain spinning? If so, just hang in there as I'll be
wrapping all this up in a nice, easy-to-understand package in the coming
weeks. As always, get your homework, then you're outta here.
Homework
None. How's that for a break?
