Card Counting - How To Do It
Lesson 4: Card Counting - How To Do It
By now you've chosen a counting system that you want to learn and even
though it may be different than the Hi / Lo Count which I'm going to discuss
here, the methods used to learn it are the same. Just make adjustments where
appropriate and you'll do fine, but if you are confused or don't understand
something, then e-mail me.
This entire lesson that you about to study is very visual. You might want
to consider our
DVD or dual CD product, to enhance the learning experience.
The Hi / Lo counting system assigns a "point" value to each type of card
in a deck. The first step in card counting is to memorize those values.
Here they are
| Card | Point Value |
| 2 | +1 |
| 3 | +1 |
| 4 | +1 |
| 5 | +1 |
| 6 | +1 |
| 7 | 0 |
| 8 | 0 |
| 9 | 0 |
| 10 | -1 |
| J | -1 |
| Q | -1 |
| K | -1 |
| A | -1 |
A bit of simple math will show you that there are, in a complete deck, an
equal number of "plus"-valued cards and "minus"-valued cards. This is called
a "balanced" count and since all cards are valued either 1 or 0, this is
also a "single-level" count.
The Power of Card Counting
The Hi / Lo count recognizes that the cards 2 through 6 are of greatest
value to the dealer, since these cards turn the dealer's "stiff" hands (12 -
16) which s/he must hit into good hands. For example, a 5 turns a dealer's
12-16 into 17-21, consequently it is the most important card for a dealer.
On the other hand, an Ace is most important to a player, since it's the key
component to a "blackjack" which pays 3 to 2. So, as "little" cards are
played, they are no longer available to the dealer and since there are an
equal number of plus- and minus-valued cards in the deck, a "plus" count
tells us that there are a higher proportion of tens and aces left in the
unplayed portion of the deck. This situation is favorable for the player
since the chances for a blackjack have increased and doubling or splitting
situations stand a better chance of receiving a high card.
Of course, a dealer has the same chance of receiving high cards as you. But
remember that the dealer does not receive 3 to 2 for a blackjack, may not
double or split and must hit 16 or less. Also, as you will learn in a later
lesson, knowing the proportion of 10-valued cards in the decks gives you the
knowledge to make profitable insurance bets.
Learning The Point Values
This is the only exercise you will ever need to learn the point values of
your counting system. It's the one I use when I'm switching counts for a
single-deck game or back again to the one I use for multi-deck games. Just
take a deck of cards and begin turning them over one at a time and recite
the point value of each card. If a card is a plus-value, I don't say "Plus
1"; I just say "one", because it implies "plus" anyway. If a card is a
minus-value, I say "M 1", not "minus 1" because it saves a syllable. For the
"neutral" or zero-value cards, I say nothing -- they are completely ignored
for counting purposes with the Hi / Lo system.
So, how does this look? Here's a quick example
| Ace | (M-one) |
| 9 | |
| 5 | (One) |
| 6 | (One) |
| 7 | |
| King | (M-one) |
| 2 | (One) |
| 10 | (M-one) |
Notice that I'm not keeping track of the cards, but merely stating the
point value of each. You must practice this until you have the point
values firmly implanted in your mind but don't worry, it won't take long.
Single-Card Countdown
If you feel you know the point values of each card in your system of
choice by heart, you may now begin to count down a single deck. Simply
remove any three cards without looking at them (to check your accuracy) and
set them aside. Now turn over cards one at a time and keep a running total
of their values. Remember your old algebra classes? If you add +1 to -1 the
result is 0. That applies here, so keep it in mind as you go through the
deck.
Here's an example:
| 1st card | Ace | The count: M-one |
| 2nd | King | M-two |
| 3rd | 10 | M-three |
| 4th | 6 | M-two (make sure you know why) |
| 5th | Queen | M-three |
| 6th | 5 | M-two |
| 7th | 3 | M-one |
| 8th | 6 | Even (I don't use "zero") |
| 9th | 4 | One (again, no "plus") |
Got it? Good. You're not very fast yet, are you? Well, don't worry
about that; we'll work on speed later. When you've completed the deck, the
count should be off by the value of the three cards we set aside in the
beginning. Look at those cards, check your accuracy, shuffle and begin
again. Get into the habit of removing three cards every time you do any
counting exercises since they will keep you from fooling yourself when you
make a mistake.
For now the key is accuracy; keep at this until you can go through a deck
three or four times in a row without mistakes. What you have learned
here is called the "running count". Next time we'll work on speeding up your
ability to count; can you believe I'll have you zipping through a deck in
less than 20 seconds? The babes really love that at parties...
Homework
Continue testing yourself on basic strategy by doing the Basic Strategy
Reconstruction and Basic Strategy Decisions exercises. You won't
win if you can't play proper basic strategy.
Begin learning the point values of your chosen system and when you
know them by heart -- and only then -- start doing single-card countdowns of
one deck.
See you here next time. Practice!
